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Hey! I'm Felix
Terlinden

and I make 3D games, art, and advertising.

On this website you can find the personal and professional creative work I made over the years.
Find out more about me, and feel free to...

Preview:

S.A.M.

In this 3D platform-puzzler you have to switch between three different sizes, granting you unique abilities and physical properties.

Your goal is to reach the end of each level by interacting with different obstacles.

Complete all levels to win the game!

Treasure Temptation

This game is an endless runner set in a desert temple.

You must dodge cursed coins and obstacles to avoid running out of hearts.

Make it as far as possible and aim for a new high score!

Parcour Controller

I made this prototype to explore what a first-person controller with an extreme focus on fun and satisfying movement could look like.

Express yourself creatively by chaining together jumping, crouching, sliding, wall-running, wall-jumping, and vaulting.

Arena Brawl

This game is a third-person, fully replicated, multiplayer deathmatch.

It is my first game running over Steam and the first time I have connected multiple players into one session.

This is the project I am currently working on, and as such it is WIP.

Culinary Crunch

A prototype for a high-pressure restaurant simulator.

I used this project to explore simple AI using behavior trees and making an inventory system.

Subway Crime Scene

A realistic, game-optimized, fully modular environment.

It is inspired by the real Summerhill station in Toronto - but there is a dark twist.

Created during a 10-week CGMA course on modular environment creation.

Medieval Valley

This project is an open, large-scale environment focusing on level layout and worldbuilding.

I utilized world creation tools as well as assets from Megascans and Kitbash.

Lake House

A stylized environment based on a reference image I found on Artstation.

It is my first project in Unreal Engine, and I used it to familiarize myself with the different workflows and tools.

Forest Guardian

This is my first complete 3D character, from modeling to texturing, look dev, and lighting.

It was made as one of my demo projects during my time at PixlVisn and is based on concept art from Artstation.

Smart

Ongoing team project at Wongdoody.

Partially responsible for cameras, environments, car functionality, lookdev, rendering, and more.

For more information, please check here.